Do you ever have to worry about missing a game? Do you try to keep up to date with all the releases, every day, every week? Has it, perhaps, become a… obsession ? A source of anxiety? Everyone is familiar with FOMO, with the emergence of social networks in the 2010s.
This is the Fear of Missing Out . The “fear” of missing something. Today we are so inundated with information that we have developed a feeling of anxiety when faced with the “fear” of missing something, an information, an event. The term “fear” may be exaggerated. Let’s say anxiety, or curiosity, it depends.
FOMO came with our use of social media. Our Facebook wall, Insta stories, Twitter feed, Tiktok videos or our YouTube subscriptions… With social networks and ultra-communication, we are bombarded by, drowned in, information.
If we have the “misfortune” of not consulting our 2-3-6,000 flows per day, we might well miss a crucial, vital element. And yes, FOMO also exists in the world of board games
The FOMO Box
For more than 13 years that our blog has existed, at the rate of one article per day, we have published articles! If some are very well where they are, in the stomach, in the archives of the blog, others, on the other hand, deserve that we linger there, that we come back to it. This is what we will now offer you, every Wednesday , an article that appeared on our blog more or less long ago. This is what we will now call the “board game toolbox” , topics, analyzes that could (re) interest you. Timeless, practical and useful subjects.
But we’re not just going to cut and paste, pulling them out of their lethargy. We are going to take the opportunity to offer them a little facelift, an update that is sometimes necessary , since these articles are lying around and gathering digital dust.
After last week’s Toolbox, the playgrounds , once is not customary, today we are changing the “rules of the game” of this Wednesday Toolbox article to “play with the codes”.
We will mix everything, new and old thoughts, to offer you a new, refreshed, updated one.
It all started with this one, released on November 2, 2018, FOMO and board games. Or the completely has-been thing in 2018. Long live JOMO. With a booming board game market, before and during the pandemic, perhaps we should stop for a few moments and reflect on our practices and our consumption of information. Information or… obsession?
Enjoy reading this brand new Board Game Toolkit.
There have never been so many games in the board game market. After a small lull in 2020, COVID obliges, I bet you that 2021 will catch up with the “delays” and blow everything up!
Without relying on any figures, with a wet finger, since 2007 that our modest blog exists and that we are talking about games, we have never, never had so many new things to deal with in the spring. The outings are linked, and it almost feels like the playful return of September. Almost.
It must be recognized, and the figures are there to prove it, that the board game market is booming, booming. There have never been so many publishers. There have never been so many authors. And participatory pre-order platforms are putting their two cents in this already abundant market.
With the deconfinements of spring 2021, we want to (re) get together to organize game evenings. And so, perhaps, to pick up the thread, the bandwagon of novelties. What came out? What’s coming out? What will come out?
THE FOMO provides a shortcut for expressing our concerns and anxiety about feeling left out. It is not only the fear of missing an event, a game, which interests us here. What the FOMO can reveal is the desire, the need to integrate , to be… popular, to feel desirable, to obtain a certain social validation, to obtain a social status by integrating into “in the know” people.
To put it simply, FOMO crystallizes a need to belong, heightened by the influence of social networks.